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Fighting RPGs are games in which the plot is advanced by fighting. Fighting RPGs require fairly intermediate programming to create, especially if you use a real-time fighting system as opposed to a turn based (explained below). Before you create a Fighting RPG, make sure you are confident with all the commands listed below

Program Edit

Needed Commands: randInt(, , Output(, If/Then/Else, Logic Commands
For Turn Based: Menu(
For Real Time Based: getKey, Line(, While

Optional: DelVar

Example Edit

Heres a way to move a star around on the screen:

:4→A
:8→B
:Delvar K
:Output(A,B,"*
:While 1
:GetKey→K
:If K=25 and A1
:A-1→A
:If K=34 and A≠8
:A+1→A
:If K=24 and B≠1
:B-1→B
:If K=26 and B≠16
:B+1→B
:ClrHome
:Output(A,B,"*
:End

Here's a more efficient way to do the same thing:

:ClrHome
:4→A
:8→B
:While 1
:Output(A,B,"*
:Repeat Ans
:GetKey→K
:End
:Output(A,B,"_                           //1 space; Can be replaced with Clrhome to save space.
:A+(K=34 and A<8)-(K=25 and A>1→A
:B+(K=26 and B<16)-(K=24 and B>1→B
:End


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